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Old Jun 27, 2005, 09:02 AM // 09:02   #1
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Default Ultra - Dmg - Warrior

I just need some help, Making the most dmging warrior.
I was thinking W/E Fire skills. Sword maxed and Str maxed 2 Sup runes ( I dont want to have any def becuase warriors arent targets any way in PVP )
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Old Jun 27, 2005, 09:37 AM // 09:37   #2
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oh warriors really are targets in pvp. I go after them all the time.
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Old Jun 27, 2005, 07:48 PM // 19:48   #3
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The most damaging warrior won't be using a sword. Learn axe.
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Old Jun 27, 2005, 09:06 PM // 21:06   #4
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W/E or W/Mo can be good dmg dealer. Just need 15 or 16 sword/axe and 10 strength and rest on smiting or fire/air/water, then just strength of honour or conjure and hack away I guess using frenzy whenver u can...

Got nothing much else to say...
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Old Jun 27, 2005, 09:14 PM // 21:14   #5
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Quote:
Originally Posted by catharsis
The most damaging warrior won't be using a sword. Learn axe.
I really dont understand the devotion that people have to the axe. Perhaps you could explain it to me. All my calculations put sword at a higher dps than axe or hammer. I understand hammer though for pvp b/c of knockback/interupt. Axe, other than for melee AoE, I just dont understand the devotion that axe wielders have.
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Old Jun 27, 2005, 09:52 PM // 21:52   #6
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Quote:
Originally Posted by catharsis
The most damaging warrior won't be using a sword. Learn axe.
Agreed 100% here. Swords can do damage, but if you compare it to an axe, it probably won't match up. I'll just make the shortest comparison I can.

Damage-Wise
-------------
Galrath Slash < Executioners strike (Same adreniline, executioners does more)
Cleave & Penetrating blow Spam > Final Thrust (People need to stop worshiping this, you sacrifice ALL your adreniline to do one decent hit, it's not worth it.)

Interruptions
------------
Disrupting blow requires adreniline but will prevent the opponent from using the skill for another 20 seconds, it helps much more when you're able to use it. Savage Slash deals some extra damage, and you can use it as long as you have energy, of course if with the 2 regen pip... that won't be too often.

Condition Spam
------------
Condition wise, it's about equal. Axe gets Deep wound-cripple-axe twist.
Sword gets Severe Artery-Deep Wound-Cripple, unfortunately you cannot deep wound a opponent unless you severe artery first, and cripple costs 10 energy to use. Using up half your energy for one attack is not worth it. On the axe side, deep wound is instant applyable, and all of them are adreniline.

Even if Axe isn't godly, it really should be worshiped more than swords, unfortunately theres too much stubborn & ignorant people out there. I'm not saying if you use swords your ignorant, but if you worship it and insult axes, then somethings horribly wrong.
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Old Jun 27, 2005, 09:58 PM // 21:58   #7
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Quote:
Originally Posted by Deathlord
Using up half your energy for one attack is not worth it.
It most definetely is. Hamstring is a great snare to have because if you want to stop that monk running away you don't have to hit 8 times first, unlike Dismember + Axe Rake.

I still prefer Axe.
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Old Jun 27, 2005, 09:59 PM // 21:59   #8
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Hey just for record. i wasn't trying to insult the axe, just trying to understand it.
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Old Jun 27, 2005, 10:10 PM // 22:10   #9
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I prefer swords because they have a higher minimum damage than axes do. I don't use hammers only because I need my offhand free to use. If you are going W/E then conjure is your best choice for hacking someone down.
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Old Jun 28, 2005, 03:51 AM // 03:51   #10
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Axe criticals own swords. Major damage.

Eviscerate's not too shabby, either.
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Old Jun 28, 2005, 04:43 AM // 04:43   #11
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i prefer sword due to the balance consumption of energy and adrenline


P.S. i am still glad that +30 pommel is more expensive than +30 grip
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Old Jun 28, 2005, 06:08 AM // 06:08   #12
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Go for a hammer W/E with some knockdowns and aftershock. You'd be able to pump out some crazy spike damage.
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Old Jun 28, 2005, 06:49 AM // 06:49   #13
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You want a fiery swordsman to burn your enemies to a crispy golden brown?

Nah, I'd go axe, saves energy...

My Axe / Elementalist would look something like this...

strength: 10+1
Axe: 10+2
Fire: 11

Disrupting Chop
Dismember
Axe Rake
Executioner's Strike
Sprint
Victory is Mine! {E}
Conjure Flame
Immolate

At 3 conditions you can keep on your opponent constantly, it'd be a hot time in the ole' town tonight.

Here's a sword version with an even OOGLIER dmg setup for a nice toasty 10 dps backup on top of your sword swinging...

same stats

Sever Artery
Gash
Galrath Slash
Savage Slash [no res for you ^_^]
Battle Rage {E}
Conjure Flame
Mark of Rodgort
Glyph of Lesser Energy

Done properly, your enemy should be baking for a loong time... ^_^
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Old Jun 28, 2005, 06:57 AM // 06:57   #14
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Swords suck for damage. While they have a higher DPS than the axe, by about 1.5dps, the axes skills are much more powerful. Sword warriors have final strike, which is not even half as good as cleave spamming or penetrating blow.

You get 64 bonus damage if your opponent is under 50% with Final Thrust for 10 adrenaline, and it is very rare to be able to use final thrust more than once per person unless they are being healed since you did not make a killing blow. You also have Galrath Slash that does 32 bonus damage for 8 adrenaline.

With axes, you can do 22 bonus damage for 4 adrenaline unconditionally using cleave. You can also use penetrating blow for +17 damage with 20% penetration for 5 adrenaline. Spamming a combo of these would easily have a much greater dps than a sword warrior using final thrust/galrath. If you want to argue that Galrath does more damage at once, look at executioner's strike which does 2 more damage at the same cost, making a warrior using axe do .5 more dps than a sword warrior using galrath.

If you want to argue conditions and utility:
Axes:
Axe Rake - If this attack hits a foe suffering from a deep wound, you strike for 1-8 more damage, and that foe becomes crippled. (7 adrenaline)
Axe Twist - If this attack hits a foe suffering from a deep wound, you strike for 1-16 more damage and that foe suffers from weakness. (8 adrenaline)
Dismember - If it hits, this axe blow will inflict a deep wound on the target foe, lowering that foe's maximum health by 20% for 5-17 seconds. (7 adrenaline)
Eviscerate {E} - If Eviscerate hits, you strike for 1-24 more damage and inflict a deep wound, lowering your target's maximum health by 20% for 5-17 seconds. (7 adrenaline)
Swift Chop - If attack hits, you strike for +1-16 damage. If Swift Chop is "Blocked", your target suffers a Deep Wound and takes 1-16 more damage. Swift Chop cannot be "Evaded". (5 energy)

Swords:
Gash - If this attack hits a bleeding foe, you strike for 5-9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 5-17 seconds. (7 adrenaline)
Hamstring - If this attack hits, your target is crippled for 3-13 seconds, slowing his movement. (10 energy)
Seeking Blade - If this attack hits, you strike for +1-16 damage. If Seeking Blade is "Evaded", your target begins Bleeding and takes 1-16 damage. Seeking Blade cannot be "Blocked". (5 energy)
Sever Artery - If this attack hits, the opponent will begin bleeding for 5-21 seconds, losing health over time. (4 adrenaline)

While they can deal a similar number of conditions, axes do not rely on wasting their energy to do so, allowing you to take advantages of strength or secondary class skills. Not to mention that axes can output more damage in the process because most axe condition skills add bonus damage. Having a similar adrenaline cost, you can spam a barrage of axe conditions all at once. Oh, and axes have a much better interrupt skill that actually disables their skill for about 20 seconds. You can argue that hamstring is better than axe rake, which I would say that it is. Still, you shouldn't be using hamstring to catch runners anyways since its a waste of mana and an organized group would just pop mend ailments or something on it. You should use sprint and/or bull's strike anyways. Why? Sprint costs half the mana and every war should have it on them. Bulls strike allows you to deal damage in the process.

To condense what I posted, axes > swords in every aspect except for dps IF YOU DO NOT USE ANY SKILLS.

Oh, and don't waste your time with a conjure. For one thing, it is an enchantment and it makes you lose all current enchantments. People'll rend/shatter your enchantment in a second. Be a W/N and use barbs. While you get 5 less dmg per hit, you can cast it on the monk or other important target, and make all of your eles/mesmers/necros/monks attack them with their staves/rods for huge damage output. Not only that, but you have another upgrade slot freed up on your sword and you don't deal crappy elemental damage. Oh, and W/N can also heal itself or do some serious damage running curses with mark of pain and the likes.

Last edited by kuramaroze; Jun 28, 2005 at 07:01 AM // 07:01..
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Old Jun 28, 2005, 12:29 PM // 12:29   #15
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First off, you're uninformed...

Conjure Element... What's it for? Staves? Wands? lol...

Second, who the hell would rend a warrior that's not hiding behind healing enchantments? Since enchant removal is crap, I don't think Conjure is that bad a gamble...

Barbs won't help teammates who don't do physical dmg. Read the description. Only warriors without conjure and rangers without ele strings can benefit from barbs.

Thirdly, the enormous pretense that warriors are ignored. I know people out there are JUST saying it so noobs won't pick warriors. Go ahead, ignore the dude who can deal 130 dmg in a single strike to your spine... I'll make a screenie later if anyone demands this to be seen to be believed.

Lastly, your final sentence regarding Mark of Pain healing a warrior? I run W/N 100% of the time but I'd like to think that I can make any type of warrior imaginable. Curses don't heal warriors. Tactics and monks do. Curses doesn't do dmg. There isn't a single curse in the game that does 'respectable' dmg by itself. It does however increase dmg dealt by ridiculous amounts.
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Old Jun 28, 2005, 06:07 PM // 18:07   #16
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So are there any good w/m builds out there for PvP that uses a sword and do people even use tactics in PvP? And if axes are so much better in PvP, why do people even use swords.

I've always wanted to spam "watch yourself" and "shields up" in PvP as a support warrior but realized that i'm a noob... yeah, i should just get an axe. Or better yet, become a ranger! All ranger group spirit spamming will be awesome!

Last edited by Nexx; Jun 28, 2005 at 06:11 PM // 18:11..
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Old Jul 04, 2005, 02:11 AM // 02:11   #17
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Swords are for the mundane; most who start guild wars, being uninformed, think that swords are simply the most powerful weapon. You can of course use a combination of buffs with hundred blades, as well as gash, sever, and final thrust, to do spike damage.
Or you can press 1 2, 1 2, 1 2, and do more damage with an axe. And eviscerate does around 150 average damage for 7 adrenaline, taking deep wound into account. Also saves you an extra slot for dismember.
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Old Jul 04, 2005, 05:04 AM // 05:04   #18
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Quote:
Originally Posted by Enigmatics
Swords are for the mundane; most who start guild wars, being uninformed, think that swords are simply the most powerful weapon. You can of course use a combination of buffs with hundred blades, as well as gash, sever, and final thrust, to do spike damage.
Or you can press 1 2, 1 2, 1 2, and do more damage with an axe. And eviscerate does around 150 average damage for 7 adrenaline, taking deep wound into account. Also saves you an extra slot for dismember.
Pretty much what he said right here is my thought, the simple fact is axe can do more damage than sword. The fact I know that maybe 70% of the people still using sword are infact uninformed and/or stubborn, is because when I say Axe does more damage than sword, they seem to insist on mentioning power strike and strength/tactic skills, which almost have no relation whatsoever to a axe and a sword. It also pisses me off when a person that doesn't even know of a knight blanket effect threatens to trash me in a 1v1 fight with his godly black fiery dragon sword with no +dmg modifiers except customization...
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Old Jul 04, 2005, 05:40 AM // 05:40   #19
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Sadly, this information is true. Against high armor types, Swords are better due to minimum damage being double or more than that of axes, problem is, who fight's warrior v. warrior?

When you're chasing down a caster as a warrior, you want absolute damage, Axe can deliver, whereas swords sadly cannot.

I'd like to try to defend the sword by saying that at least you can cripple instantly and bleed, though shitty in pve, is not as bad as some want to think in pvp. But sadly, swords don't penetrate armor, though bleed does, it's laughable at best, swords can't skill-lock, only interrupt, swords have very few extreme damage skills, whereas axes have multiple, swords have more energy requirement than the other weapons, axes, though needing high adrenaline, cost no energy for the most part...

Damnit, I'd like to save you sword guys, but an axe can do what a sword can do and just better... ;_;

My apologies...

And... axes don't drain all adrenaline for any of their skills, whereas swords most conditional powerful attack does... DAMNIT!!!
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Old Jul 04, 2005, 06:35 AM // 06:35   #20
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judge insight
partner weaken armor
high strength and xe mastery
spam cleave and penetrating attack

awesome damage...
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